There‘s no denying it: an overwhelming proportion of everything on the market was made by someone. From the most simple scripts and charges to the great battleships and citadels, products are often the result of a complex, elaborate, artful process that also often relies on the cooperation of two or more citizens. The vitality of life, the prosperity of all citizens and the direction of the cultural and civilisational process in Genesis also hang decisively on the thread of a broad-based, efficient production of goods of all kinds.
The good news is: In also this important respect, Genesis offers very good framework conditions even for capsuleers who cannot provide highly specialised facilities themselves. At the same time, the distance to the competition in the primary market hubs, which appear also often quite overheated economically, still allows learning manufacturers to try things out and and to calculate with minor mistakes.
In addition to the specialized public facilities, you will of course find dozens of general production sites in the space stations, just like everywhere else.
Public engineering facilities in Genesis
Fig.: Yellow marks exceptionally high facility tax.
|System||Structure name||Activity||Rigs||Facility tax||Security|
|Anyed||T1 Ship Manufacturing||Manufacturing||2.5%||.6|
|Atreen||Atreen Project Factory||Manufacturing / Research / Invention||2.5%||.5|
|Bherdasopt||Rens Nursing Home Diaper Plant||Manufacturing / Research / Invention||2.5%||.5|
|Gergish||Allatum Biolab||Manufacturing / Research / Invention||0,5%||.6|
|Kemerk||Forgery||Manufacturing / Research / Invention||0,70%||.8|
|Keseya||Franklin Station||Research / Invention||2%||.6|
|Manarq||IChooseYou Market and Industry||Manufacturing/Research/Invention||10%||.8|
|Pashanai||Cheap Coke & Dancers||Manufacturing||0%||.5|
|Serren||Lab and Blueprint Freeport||Research / Invention||T1||2,50%||.5|
|Sheroo||Outer Rim Manufacturing||Manufacturing / Research / Invention||15%||.6|
|Thali||Callisto||Rearch / Invention||1.5%||.6|
As always, there are a considerable number of other facilities, some of which are excellently equipped, but access to them requires relationships with the operating cooperatives.
Travel distances to major trade hubs
|Major Trade hub||Jumps (High sec route, starting at Madomi)||Notes||Jumps (Low sec route, starting at Madomi)||Notes|
|Amarr VIII (Oris) - Emporers Family Academy||42||14||Route via .4 Ziasad/Nardiarang rarely camped (scout and fast aligning ship configurations recommended)|
|Dodoxie IX - Moon 20 - Federation Navy Assembly Plant||10||N/A|
|Jita IV - Moon 4 - Caldari Navy Assembly Plant||19||Security and travel warnings in effect, scout recommended for high value cargo||12||Warning: .4 Ahbazon heavily camped .4 Vecamia occasionally camped|
|Rens VI - Moon 8 - Brutor Tribe Treasury||22||19||No detour to .4/.3 systems available|
System cost indices
Fig.: Top 10 at system cost indices in descending order: Higher ranking means higher costs, lower ranking lower costs. Red background marks low security space.
|Manufacturing||ME research||TE research||BP copying||Invention||Reactions|